<?xml version="1.0" standalone="yes"?>
<NewDataSet>
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    <xs:element name="NewDataSet" msdata:IsDataSet="true" msdata:MainDataTable="ActionMatrix_2" msdata:UseCurrentLocale="true">
      <xs:complexType>
        <xs:choice minOccurs="0" maxOccurs="unbounded">
          <xs:element name="ActionMatrix_2">
            <xs:complexType>
              <xs:sequence>
                <xs:element name="ActionMatrix_2_ID" msdata:AutoIncrement="true" type="xs:int" />
                <xs:element name="PlayerShows" type="xs:string" minOccurs="0" />
                <xs:element name="_x0032_" msprop:Generator_UserColumnName="2" msprop:Generator_ColumnPropNameInRow="_2" msprop:Generator_ColumnPropNameInTable="_2Column" type="xs:string" minOccurs="0" />
                <xs:element name="_x0033_" msprop:Generator_UserColumnName="3" msprop:Generator_ColumnPropNameInRow="_3" msprop:Generator_ColumnPropNameInTable="_3Column" type="xs:string" minOccurs="0" />
                <xs:element name="_x0034_" msprop:Generator_UserColumnName="4" msprop:Generator_ColumnPropNameInRow="_4" msprop:Generator_ColumnPropNameInTable="_4Column" type="xs:string" minOccurs="0" />
                <xs:element name="_x0035_" msprop:Generator_UserColumnName="5" msprop:Generator_ColumnPropNameInRow="_5" msprop:Generator_ColumnPropNameInTable="_5Column" type="xs:string" minOccurs="0" />
                <xs:element name="_x0036_" msprop:Generator_UserColumnName="6" msprop:Generator_ColumnPropNameInRow="_6" msprop:Generator_ColumnPropNameInTable="_6Column" type="xs:string" minOccurs="0" />
                <xs:element name="_x0037_" msprop:Generator_UserColumnName="7" msprop:Generator_ColumnPropNameInRow="_7" msprop:Generator_ColumnPropNameInTable="_7Column" type="xs:string" minOccurs="0" />
                <xs:element name="_x0038_" msprop:Generator_UserColumnName="8" msprop:Generator_ColumnPropNameInRow="_8" msprop:Generator_ColumnPropNameInTable="_8Column" type="xs:string" minOccurs="0" />
                <xs:element name="_x0039_" msprop:Generator_UserColumnName="9" msprop:Generator_ColumnPropNameInRow="_9" msprop:Generator_ColumnPropNameInTable="_9Column" type="xs:string" minOccurs="0" />
                <xs:element name="T" type="xs:string" minOccurs="0" />
                <xs:element name="A" type="xs:string" minOccurs="0" />
              </xs:sequence>
            </xs:complexType>
          </xs:element>
        </xs:choice>
      </xs:complexType>
      <xs:unique name="Constraint1" msdata:PrimaryKey="true">
        <xs:selector xpath=".//ActionMatrix_2" />
        <xs:field xpath="ActionMatrix_2_ID" />
      </xs:unique>
    </xs:element>
  </xs:schema>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>0</ActionMatrix_2_ID>
    <PlayerShows>2</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
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    <PlayerShows>3</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>2</ActionMatrix_2_ID>
    <PlayerShows>4</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>3</ActionMatrix_2_ID>
    <PlayerShows>5</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>4</ActionMatrix_2_ID>
    <PlayerShows>6</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>5</ActionMatrix_2_ID>
    <PlayerShows>7</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>6</ActionMatrix_2_ID>
    <PlayerShows>8</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>7</ActionMatrix_2_ID>
    <PlayerShows>9</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>8</ActionMatrix_2_ID>
    <PlayerShows>10</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>9</ActionMatrix_2_ID>
    <PlayerShows>11</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>10</ActionMatrix_2_ID>
    <PlayerShows>12</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>11</ActionMatrix_2_ID>
    <PlayerShows>13</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>12</ActionMatrix_2_ID>
    <PlayerShows>14</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>13</ActionMatrix_2_ID>
    <PlayerShows>15</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>14</ActionMatrix_2_ID>
    <PlayerShows>16</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>15</ActionMatrix_2_ID>
    <PlayerShows>17</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>16</ActionMatrix_2_ID>
    <PlayerShows>18</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>17</ActionMatrix_2_ID>
    <PlayerShows>19</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>18</ActionMatrix_2_ID>
    <PlayerShows>20</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>19</ActionMatrix_2_ID>
    <PlayerShows>21</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>20</ActionMatrix_2_ID>
    <PlayerShows>2,2</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>21</ActionMatrix_2_ID>
    <PlayerShows>3,3</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>22</ActionMatrix_2_ID>
    <PlayerShows>4,4</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>23</ActionMatrix_2_ID>
    <PlayerShows>5,5</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>24</ActionMatrix_2_ID>
    <PlayerShows>6,6</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>25</ActionMatrix_2_ID>
    <PlayerShows>7,7</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>26</ActionMatrix_2_ID>
    <PlayerShows>8,8</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>27</ActionMatrix_2_ID>
    <PlayerShows>9,9</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>28</ActionMatrix_2_ID>
    <PlayerShows>T,T</PlayerShows>
  </ActionMatrix_2>
  <ActionMatrix_2>
    <ActionMatrix_2_ID>29</ActionMatrix_2_ID>
    <PlayerShows>A,A</PlayerShows>
  </ActionMatrix_2>
</NewDataSet>